The user-centered (not centric) design panel was interesting. I now have many ideas on ways to improve some of our processes at Pyra. And some general ideas for features. But I was generally impressed with our current process. (which is heavily influenced by The Inmates are Running the Asylum.) They talked about creative treatments/scenerios...while we use personas to generate these. Ok, enough shop talk. On to the shady grove for some serious slacking.