design
Paul Bausch
Paul Bausch
Paul Bausch
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Nice list of board books for kids to revisit.
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"This demo is an implementation of a full 8-bit color cycling engine, rendered into an HTML5 Canvas in real-time." Nice look at the lost video game art of color cycling to show movement.
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Great list of design laws to keep in mind. Seems that users are waging a constant battle against Hick's Law. [via glass]
Paul Bausch
Paul Bausch
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Images of the future I'm supposed to be living in! Manned space flight art by Chesley Bonestell in the 50's.
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Brazilian visual arts magazine. You can read them here in a Flash reader.
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Nice way of summarizing the stories of the World Cup teams by finding similar American sports stories/teams.
Paul Bausch
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Impossible! I had no idea Airplane! was based on an earlier movie. This video shows where the dialog overlaps between the two.
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"Yet despite all the innovations in the iPhone 4, without basic telephony service it’s just a piece of shit." Matt Honan succinctly sums up Apple's AT&T problem. The frustrating part is that it's potentially solvable by opening things up to other carriers.
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"Building a great display for typography without building great typographic tools is a dereliction of duty." I've been noticing this too especially on the iPad's potentially gorgeous display. The app-makers, including Apple, just don't seem to care. [via jessamyn]
Paul Bausch
Paul Bausch
Paul Bausch
Paul Bausch
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Matt has a great summary of South by Southwest Interactive 2010.
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Google Tech Talk by Amy Jo Kim about "Applying Game Mechanics to Functional Software".
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Jesse Schell talks about Facebook games, moving beyond them, and the scary future of achievements unlocked in real life.
Paul Bausch
Paul Bausch
Showing 73 through 84 of 145 posts tagged design.